Cory barlog, the designer of Ares, said the transition from PS4 to ps5 this year will be relatively easy compared with previous generations of mainframes, "not a very large leap of faith.".
In a recent interview, barlog said that from the perspective of development, both players and developers have a better understanding of the next generation of host hardware, so they don't feel like they've been pushed back.
"The situation of previous generations of mainframe is that whenever we really master the hardware of this generation, the next generation will come. But it's not the same now. With the continuous iteration of the host, we have a good basic understanding of the next generation, so the conversion between generations is not a very large span leap of faith. From PS2 to PS3, the span is very large. Developers and players are a bit uncomfortable. It's hard to imagine such an effect. "
"I'm very impatient and don't like waiting to read pictures. We have greatly reduced the reading time in the Ares series. For example, in the PS2 generation, we try our best to hide the reading time to make you feel that there is an artificial level of the game to hide the reading time - we use menus and upgrades and other operations to mask the reading of pictures. "