《战神》设计师认为今年次世代主机转换将相对容易

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《战神》设计师Cory Barlog表示,相对于前几代主机,今年从PS4到PS5的世代转换将相对容易“不是非常大跨度的信仰之跃”。

  在最近一次采访中,Barlog表示,从开发的角度来讲,玩家和开发者都对次世代主机硬件比较了解,所以不是推到重来的感觉。

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  “前几代主机的情况都是,每当我们真正掌握本世代硬件的时候,次世代就来了。但现在不一样了。随着主机不断迭代,我们已经对次世代有了很好的基本了解,所以世代之间的转换不是非常大跨度的信仰之跃。从PS2到PS3的时候,跨度很大,开发者和玩家都有点不适应,难以想象能够达到如此程度的效果。”

  “我很缺乏耐心,不喜欢读图的等待。我们在《战神》系列里对读图时间进行了大幅缩减,比如在PS2世代我们就尽量隐藏读图时间让你觉得游戏存在人为的层面掩盖读图——我们使用的是菜单和升级之类的操作掩盖读图。”
 

Cory barlog, the designer of Ares, said the transition from PS4 to ps5 this year will be relatively easy compared with previous generations of mainframes, "not a very large leap of faith.".
 
 
 
In a recent interview, barlog said that from the perspective of development, both players and developers have a better understanding of the next generation of host hardware, so they don't feel like they've been pushed back.
 
 
 
 
 
"The situation of previous generations of mainframe is that whenever we really master the hardware of this generation, the next generation will come. But it's not the same now. With the continuous iteration of the host, we have a good basic understanding of the next generation, so the conversion between generations is not a very large span leap of faith. From PS2 to PS3, the span is very large. Developers and players are a bit uncomfortable. It's hard to imagine such an effect. "
 
 
 
"I'm very impatient and don't like waiting to read pictures. We have greatly reduced the reading time in the Ares series. For example, in the PS2 generation, we try our best to hide the reading time to make you feel that there is an artificial level of the game to hide the reading time - we use menus and upgrades and other operations to mask the reading of pictures. "

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